Experience the heart-wrenching journey of this game
Back Then is an adventure game. It is a powerful narrative-driven first-person game that delves into the mind of Thomas Eilian, an elderly writer diagnosed with Alzheimer’s disease. This heartfelt game centers on the themes of memory, identity, and the fear of forgetting who we are.
In Back Then, the player, using a wheelchair, navigates Thomas’s home, unlocking rooms and discovering objects that reveal stories about his life and relationships. These interactions are complemented by emotional monologues from Thomas and his family, painting a vivid picture of the effects of Alzheimer’s on both the patient and their loved ones.
Step into the mind of Thomas Eilian
The gameplay in Back Then is centered around exploration and puzzle-solving. Players must find items and solve challenges that uncover memories and reveal more about Thomas’s past. The game’s structure, shifting between the four seasons and dreamlike sequences, captures the confusion and emotional weight of dementia. The storytelling is profound and layered, allowing players to experience the passage of time, the changes in relationships, and the loss of self.
The design of the house is intricate, with hidden collectibles that deepen the narrative and add to the emotional journey. Inspired by real-life experiences, it’s a touching tribute to those affected by Alzheimer’s. The poignant voice acting, immersive soundtrack, and artistic visuals work together to create an atmosphere of both warmth and melancholy. This game appeals to those seeking deep, story-rich experiences that emphasize emotional engagement over fast-paced action.
The themes of memory, time, and the fear of forgetting are explored thoughtfully, encouraging players to reflect on the fragility of human connections and identity. The game offers an emotionally moving experience that combines exploration, storytelling, and puzzle-solving. The game immerses players in the intimate, reflective world of someone grappling with Alzheimer’s, emphasizing narrative depth and emotional storytelling. However, there is minimal action or replayability.
An emotional tale of time and identity
The entire gameplay experience of Back Then is deeply emotional and introspective, focusing on narrative exploration and puzzle-solving. As players navigate through Thomas Eilian’s home, they uncover memories and hidden stories that highlight the effects of Alzheimer’s on both the individual and their loved ones. The game is slow-paced, allowing players to absorb the poignant storytelling and the detailed environment.










